Scenes

Alles wat op een wand terecht kan komen, op één plek. Vier families, één motor eronder, en dezelfde stem die ze alle vier aandrijft.

Omniverse

Scenes built on the Omniverse brand itself, where the mark is the shape and the music moves it.

Imagineering

Six scenes on one particle engine, where the narration puts you inside the image instead of in front of it.

een willekeurige deur

VJ

The scenes the console plays on the pads, built to carry a room for a night.

The block turns out to be made of itself. A fractal fold repeats it three scales deep and the five marks are not drawn but are the holes cut out of it, so falling in never arrives anywhere.

Menger

A hundred thousand instanced marks with the camera dollying through them, wrapping on z in the vertex shader, so the tunnel is endless without endless geometry.

Tunnel

A white square that flashes on the beat, and on the phrase in its second mode. The only honest way to tell whether the music clock is actually in time.

Clock

The Moiré mechanism with the DC26 and Digitas wordmarks as the relief: the word is never drawn, the fringes trace its letters, and every few bars one wordmark flows into the other.

Logo Moiré

Twenty-four thousand particles hold the DC26 wordmark, scatter on the hit, and swarm across to the Digitas wordmark every few bars — mid-flight there is no word at all.

Logo Particles

The DC26 wordmark built from gaussian splats — body, letters, and stretched contour splats along every edge — and every eight bars the cloud lets go and regathers as the Digitas wordmark.

Logo Splat

The Tunnel mechanism with a hundred thousand small wordmarks as its tiles: DC26 and Digitas checkered into the helix, and the camera dollies through on the bar.

Logo Tunnel

The stack that gets built at the convention, in real three dimensions: up to eight printed cubes on top of each other, each one a preset of six panels, so you can still swap a theme the day before instead of re-exporting a video. Once every loop it topples from the top down and stacks itself back up from the bottom. On its own, a single cube can carry a mark, a panel or a word of its own on each of its six faces.

Tower

A bold number counts down from ten to zero on a solid blue field, then loops. White type, no frills.

Countdown

A faceted mirror ball spins in the centre of the frame, lit by a handful of violet-blue and orange lights that wheel around it on their own. It keeps turning even in silence, and speeds up with the mix.

Mos Party

AInarrator

Eleven takes on one blob, driven by the same voice. Made to be compared, not to be booked.